closure games list
This is a simple list of all closure games (regardless of content) and should be used to gain ideas of games that can be adapted to your own lessons.
K-Classes
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Roulette – Put two hula-hoops on the floor, one with the numbers “1,3,5” and the other “2,4,6” written in the center. Roll the die and if the students pick the hula-hoop with the number you roll, they win! Let students roll, as it makes them happy, and gives them an extra reason to be good.Croquet – Draw a line and stand a few feet away from it holding two hula-hoops. Students have to hit the die with a hammer through the hula-hoops. They get a point for each hula-hoop they make it through.
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Hula in the Corner – Put a hula-hoop in the corner and measure 6 footsteps away. Draw a line. Have the kids step into the hula-hoop, and recite the vocabulary. Afterwards, have one of the seated students roll the die (to keep them more engaged). You take the number of steps that the student rolls, then you try to hit the students with a hammer. Obviously, don’t hit them hard and avoid the head. Exaggerate yourself in this game for a good laugh.
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Card Cross – Put an orange card on the students’ heads and have them walk from one side of the room to the other. If they can cross the room without the card dropping, they get to keep it!
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Paper, Scissors, Stone – If you put two hula-hoops next to each other for question-and-response grammar points, this helps to keep the classroom organized, as the kids with stay in the hula-hoop instead of wandering off like they might normally do. After they ask each other and answer the grammar point, let them play paper, scissors, stone.
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Military – This game is especially good when practicing the unit “turn left, turn right, turn around.” Act like a drill sergeant and have students “ATTEEEEEENTION!! STAND UP! TUUUUURRRN LEFT!” etc. This is also good if the students are getting a little out of hand and you need to get them focused again. It’s like yelling at them and they find it funny. Just remember to make it goofy yelling.
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Teacher Says – This one is like Military, and is used for units that have some kind of action to perform, like “Let’s go to the zoo!” If the teacher says ‘Teacher Says’ before saying the action, the students must perform the action. If the teacher does not say ‘Teacher Says’ before saying the action, the students must do nothing. The child that acts incorrectly is eliminated.
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Puppet Play – Having the students act things out with puppets is a great way to get the students’ attention. They enjoy picking the puppets from the stories. It also makes having them say the grammar point run smoother.
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Target Practice – Draw a target or any other shape on the board. Then draw a line on the ground a distance away from the board. Students throw the sticky ball at the target for points. You can vary this a bit by putting different distances that they can throw from, worth different things like X2 or X3.
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GO! – This game is simple, put a hula-hoop in the middle of the room, flat on the floor. Have a few students come up and stand around the hula-hoop. You will then say a bunch of random words until you say “go.” The first student to put their foot in the hula-hoop wins.
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Magnet Slide - Draw a grid or rainbow-style semi-circles on the floor next to the wall. Give each section points and have students slide small magnets into the sections to receive points. For higher level K-classes it can be fun to put random obstacles on the floor for them to avoid.
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Card Race - Draw a line on one end of the classroom and have numbers line up next to one another. One at a time, each student flicks or blows a card off their hand as far as they can. The student whose card goes farthest earns points or cards for their team.
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Heads or Tails – Have the student place one card on the back of their hands. Before they blow the card off their hand, they have to guess which side will land facing up, either white or orange. If they guess correctly, they get points or cards for their team. For younger students who haven’t learned colors yet, write ‘A’ and ‘B’ on each side of the card.
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Backwards Throw – Put a target on the board and instead of the students throwing the sticky ball facing the board, have them turn around and throw it over their shoulder.
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Shark Eats Teacher - Draw a shark with its mouth open on the board. Draw a few lines over the shark’s mouth. Use one magnet for the students and one magnet for the teacher and place them on the highest line. Flip the flashcards and have the students guess what it is. If they guess correctly, the teacher’s magnet moves one line down and closer to the shark’s mouth. If they guess incorrectly, their magnet moves down one line and they are closer to being ‘eaten’ by the shark. If they lose, make it silly and pretend to eat all of the students. They usually giggle incessantly.
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Dice Race – Students put the die between their feet and hop from one line to the other. With this game, USE CAUTION. I always stand on the other side of the room to catch students in case they fall. I’ve never had a kid fall, but just in case.
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Pizza – So we all know this game; Hula-hoop on the floor divided up like pieces of pizza with different point values. However, there are many variations we can do with this game:You can put “pepperoni” on the pizza, which have special point values or card rewards.Let students pick a distance to throw the sticky ball from, the first line is base value, second line, X2, third line X3.You can draw the pizza on the board and make it more like a board game with team magnets where students roll the dice and move around the pizza to collect points.
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BaskDICEball – Students must throw die into the hula-hoop, which you hold up like a basketball hoop.
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Bastickyball – Students throw a sticky ball into the teacher’s basket for points, they pick a distance. The further away, the more points.
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Write/Circle/Hammer/Erase Letter – Divide the board into however many teams there are (for K-classes, generally two). Write a bunch of the letters you are working with on the board. Students must run up and circle the letter you call out. Have them neatly place the markers back where they got them, sit down, and “show me good.” First to do that gets the point. You can also have them erase or hammer the letters. Mark the spot for the object they use with a circle or outline of the object. If they are old enough, they can write the letters themselves. Ask your co-teacher if you are unsure.
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Act out TPR – Have students do the TPR and say the letter chant, then play a game and/or reward the best TPR.
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Prepare pictures to Count – Draw some pictures like three apples, six bananas, etc. Have the students count them. It’s better if they know the word for what they are counting.
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Hammer hit numbers in order – Give a student a hammer and have the numbers on the board, constantly rearranging them in the wrong order. Have the students hit the numbers in the correct order and say them at the same time.
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Bounce and Count – This one is a bit tricky, so gauge if your students can do this before trying it. It works better when they are a little older. Take a lightweight ball that bounces, and have the students count how many times it bounces while they dribble it. Make sure you count along too, in case they dribble higher than they can count! If they either mess up, or lose the ball, their turn is over, but reward the kids who get high numbers! Also, with this game, have them actually count first, then play the game, being that not all kids will be able to make it past a few dribbles.
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Onstage – Have the students come up to play the parts in the dialogue. Have them use puppets if you can. This keeps them more engaged. Play a game after they finish reading.
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Best Performance – Show the kids that a big part of their performance when they come up is their actions that go with the dialogue or song. Make sure you and the students know the actions before playing this game. Whoever performs best wins! If both students are really good, then reward both of them!
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Guess the Line – (Do this as practice and closure, because they may not get your actions if they haven’t seen them) You perform the actions, and the children say the line of the dialogue associated with the action.
Y-Classes
CURRENTLY BEING COMPILED
TOJ-Classes
CURRENTLY BEING COMPILED